Luke David Thetford


Aspiring Technical Game Designer


About Me

My name is Luke, I've been enthralled by Video Games for as long as I can remember. I love Video Games as an artform, a hobby and as a method of artistic expression. I love all aspects of the Video Game development process. I hope to drive the industry forward with my diverse skillset and creative mind.


My Experience

I have experience with several Industry Standard Software's and Workflows. some of which can be seen above.I have been working for Blacksmith Hollow as the Lead Game Designer for 2 years, in which I have been overseeing game direction, level design, player experience and progression.


Game Prototypes


Dead City

This project is still in development, and as I am under an NDA I am not at liberty to discuss many details, I can discuss my involvement with the project.I am the Lead Designer for this Blacksmith Hollow project, I reformed the vision of the project and aided the refinement of gameplay / game feel. I designed every level in the game, and oversaw level development throughout all stages of development.Furthermore, I was heavily involved in the ideation, prototyping and refinement of game systems as well as player interactions and progression.I communicated between several teams of people in order to ensure everyone had a uniform vision of the project.


Cold Cases : Only Child

This project was created in response to a client brief provided to me. I was the solo developer on this project, and as such I was involved with all aspects of development (3D Art, Level Design, Programming, Story/Narrative Design, Project Management and Ideation).The build of the game showcased in the video is similar to an alpha build, where all of the main mechanics are implemented and there are win / loss states. Ideally, if I were given more development time, I would have been able to refine the game into something similar to a beta build.The entire project was created in just under a week, from idea to final product. In the 'Pre Production' tab above, you can see the pitch deck that I created for this project.


Pre Production and Planning



The two pre production PDF's seen above were designed for two separate projects. Only one of which was put into production (The Pitch Deck). You can see the prototype build under the 'games' tab.The GDD is extensive and allows for simple production planning and project management. The Pitch Deck is similarly thorough, however more outlines the general themes and mechanics of the game as opposed to specific details.


Merchandising


This piece of merchandise was created using Photoshop and Bricklink Studio in response to a client brief.The box art uses all of the traditional conventions found on Lego packaging, complete with a set number, an accurate piece count, a fitting name, a 1:1 scale indicator on the top and the use of similar font to Lego themselves. The set itself was constructed using official pieces and colours that you can buy directly from Lego.Bloodborne is a personal favourite game of mine and as such this is not only a showcase of my skills but a passion project based on my interests.


3D Artwork



This asset is a recreation of an object found in the Cyberpunk: Edgerunners anime. I chose to include this object in my scene as it holds extreme weight to the story of Cyberpunk, as well as showcasing my ability to work with UV maps and reflections.


This asset is a recreation of an object found in the Cyberpunk: Edgerunners anime. I chose to include this object in my scene as it encapsulates the themes of Cyberpunk, as well as showcasing my ability to work with UV maps and emissive textures.


Contact


Please feel free to reach out using any of the following!